User manual GAMES PC CHRIS SAWYER S-LOCOMOTION

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Manual abstract: user guide GAMES PC CHRIS SAWYER S-LOCOMOTION

Detailed instructions for use are in the User's Guide.

[. . . ] INTRODUCTION One of the most common questions people ask me is, "How many are there on your development team?" Most expect an answer of at least five, maybe 10, even 15 or more -- like most, if not all, other games development teams. They are usually stunned to learn that I create my games with only the help of a freelance graphic artist and a musician. I do all the design, programming, project management and research myself. Does this mean my games can't be as good as those developed by large teams? [. . . ] Road station types include cargo loading bays, passenger stops, and passenger terminuses. Station List Window You can view information about all of your stations in the Station List window. To access this window, open the Stations menu and select the station type you want to view. The Station List window has five tabs: 66 67 Building a Station For road and rail stations, access the station-building controls by clicking the Stations tab on the appropriate build menu. To build a dock or airport, select that station type from the Port menu. The Station Construction window has three tabs: · Station Type List: Lists all available station types. · Station View/Cost: Displays an image of the station selected on the Station Type list. When you move the cursor over a suitable location on the main game view, the cost of building the station appears directly below the station image. · Catchment Area Report: When the cursor is placed over an appropriate station location on the main game view, the bottom section of the Station Construction window displays a report of the cargo that will be accepted and produced within the station's defined catchment area (see below), were the station to be built on that spot. To construct the station, move the cursor over a suitable terrain square and click. All station types have restrictions on their placement, as described later. All stations are company-owned -- you cannot load or unload cargo at another company's station. Station Catchment Area Every station has a catchment area that defines the area that it serves. The catchment area for the station you are building is highlighted in blue when you place the cursor over a suitable build site. When you hold the cursor over a potential site, the Catchment Area Report at the bottom of the Station Construction window shows the cargo types accepted and produced in the projected catchment area. Select station sites that provide a good balance of accepted and produced cargo. Also, avoid building stations whose catchment areas overlap those of other stations -- unless you are attempting to steal business from a rival company or you find that a single station cannot handle the cargo volume for a given region. 68 69 Road Stations Road stations are cargo and passenger pickup and drop-off points that serve trucks and buses. Cargo Loading Bay Cargo loading bays are used to load and unload non-passenger cargo from trucks. They are two lanes wide, so two trucks can load and unload cargo simultaneously. Cargo loading bays can only be built at the end of a rough or standard road. Passenger Stop Passenger stops are designated roadside pick-up and drop-off points for passengers that you can construct on any road type. Buses and trams can stop briefly at passenger stops to deliver and discharge people, but cannot remain at these stations to wait for a full load of passengers. On the main game view, passenger stops appear as small signposts along the side of the road. Passenger Terminus Like a passenger stop, a passenger terminus serves as a pick-up and drop-off point for passengers. [. . . ] This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. [. . . ]

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