User manual GAMES PC ARCADE POOL II

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[. . . ] ArcadePool II TABLE OF CONTENTS HEALTH WARNING SYSTEM REQUIREMENTS INSTALLATION STARTING ARCADE POOL II IN-GAME PLAYING A SHOT MAIN MENU OPTIONS RULES, PLAYERS AND OPTIONS POOL TUTORIAL NETWORK PLAY QUITTING AND UNINSTALLING TROUBLESHOOTING DIRECTX 6. 0 PROBLEMS TECHNICAL SUPPORT CREDITS LICENCE AGREEMENT 2 3 4 5 6 8 10 11 14 17 21 22 23 24 25 26 Contents English 1 ArcadePool II HEALTH WARNING Health Warning Some people experience epileptic seizures when they are viewing flashing lights or patterns in a daily environment. These persons may experience seizures while watching TV or playing video games. Even players who have never had seizures may nonetheless have an undetected epileptic condition. Consult your doctor before playing games if you (or any family members) have an epileptic condition or immediately should you experience any of the following symptoms during play; dizziness, altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion and/or convulsions. [. . . ] The dotted guideline has a fixed length so if you are playing a long shot it will disappear before it reaches the object ball, (this is to keep a skill element in the play and make longer shots harder). When you start playing try to attempt shots that are nearby so the guideline is visible and shows where on the object ball it will be hit, this will help you to learn the angles. Then, as you become more confident, go for those long shots! POWER TIP If you are a beginner it may be worth playing the game initially in Original control mode. This will allow you to have complete control over the power of your shots by selecting the power from the power bar. This way you can concentrate on getting used to the angles and the way the balls roll, before you address getting the power of the shots correct. SPIN SELECTION HELP Using Spin when playing pool is quite a difficult skill to master but one that is essential if you are going to challenge the better CPU controlled players. This section will give you all the information you need to know with regards to how to use Spin when playing Arcade Pool II. To add spin to the Cue Ball, move the cursor onto the ball, where it will turn into an arrow, then press the left mouse button to select where on the Cue Ball you wish the cue to strike it. Alternatively, holding the Shift key down and moving the mouse will move the place where you will strike the Cue Ball. English 14 ArcadePool II Pool Tutorial Depending on where the Cue Ball is struck determines how much spin is put on the Cue Ball and in turn how the ball reacts when it strikes the object ball or a cushion. If the Cue Ball is struck in the centre after it connects with the object ball it will continue to roll as normal. If the Cue Ball is struck significantly below the centre, but not too low, the Cue Ball will stop rolling completely when it strikes the object ball. If the Cue Ball is struck on the very bottom in the centre when the white ball strikes the object ball it will spin back the direction it came from. Note: To play a good Screw shot in Arcade Pool II the cue tip must be in the centre as LOW as possible on the Cue Ball. If the Cue Ball is struck directly above the centre when it strikes the object ball it will spin forwards in the direction it was initially travelling. Hitting the Cue Ball either to the left or right of the central point will also affect the way the Cue Ball reacts when it hits an object ball or a cushion. If the Cue Ball is struck on either side of the centre along the horizontal axis the spin will make the ball deviate in that direction once it strikes an object ball or a cushion. If the Cue Ball is struck on the top left or the top right hand corner this will make the Cue Ball perform a follow through shot with left or right hand side. This will make the cue roll on in whichever direction the ball was struck once it strikes an object ball or a cushion. If the Cue Ball was hit like in the example (see left), it will follow through to the right after it strikes the object ball. Striking the bottom left or right corner will make the Cue Ball perform a screw shot with left or right hand side. This will make the Cue Ball spin back either to the left or right of the direction it was struck once it strikes an object ball. If the Cue Ball was hit like in the example (see left) after it strikes the object ball it will spin back to the left. [. . . ] If your computer has never had the pleasure of having DirectX 6. 0 installed on it, when you attempt to install Arcade Pool II for the first time you may see a message prompting you to replace your existing drivers with the DirectX 6. 0 drivers. It is recommended that you do not do this unless you are certain that your hardware is DirectX 6. 0 compatible. If you are unsure, then please contact your hardware supplier or manufacturer and verify this information with them. If your computer has had a version of DirectX on it previously, to check that your system is fully compatible with DirectX 6. 0 please follow these instructions: Click on the `Start' button and select `Start' button and select `Run'. [. . . ]

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