User manual GAMES PC AKALABETH-WORLD OF DOOM

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[. . . ] You can use 'Mech Pak 'Mechs for Instant Action and Multiplayer play, but they are not available for Campaign play. CONTENTS Abbreviations BattleMech® Specifications Light 'Mechs Medium 'Mechs Heavy 'Mechs Assault 'Mechs ABBREVIATIONS 1 2 2 6 10 16 AC BAP CSMRM CSTRK ECM ER IFF IS KPH LAMS LBX Lg LRM Med Autocannon Beagle Active Probe Clan Streak Medium-Range Missile Clan Streak Short-Range Missile Electronic Countermeasures Extended Range Identification of Friend or Foe Inner Sphere Kilometers per Hour Laser Anti-Missile System Luxor Ballistic (ballistic weapon) Large Long-Range Missile Medium Machine Gun Medium-Range Missile Not Applicable Narc Beacon (targeting beacon) Particle Projection Cannon Rotary Autocannon Small Short-Range Missile Weapon Specifications Energy Weapons Missile Weapons Ballistic Weapons 24 24 25 26 Vehicle Specifications Terrain Notes Glossary and Game Acronyms 28 29 31 MG MRM N/A Narc PPC RAC Sm SRM 1 BATTLEMECH SPECIFICATIONS COUGAR CLASS: Clan Light Following are default equipment specifications for 'Mechs available in the game. FLEA CLASS: Inner Sphere Light ARMOR TYPE, TONNAGE: Ferro Fibrous, 4. 5 Endo Steel 97 35 ARMOR TYPE, TONNAGE: Ferro Fibrous, 4. 5 Endo Steel 132 20 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: ER Lg Laser, ER Med Laser, ER Sm Laser, Clan LRM 10 (2) Sm Laser (2), MG Array (3) COMPONENTS: None No COMPONENTS: BAP Yes JUMP JETS: JUMP JETS: FIELD NOTES: The Cougar is an OmniMech first introduced by Clan Jade Falcon during the battle of Coventry. Its chassis is that of a highly modified Clan Adder (known as a Puma to Inner Sphere forces). Jade Falcon technicians redesigned the 'Mech to allow for a greater variety of and larger weapons. For a light 'Mech, the Cougar packs a good punch, and that coupled with its good speed makes for a fast, hard-hitting reconnaissance 'Mech. 7. 0 meters FIELD NOTES: Once rare in the Inner Sphere, the Flea has been appearing in greater numbers in the past decade, mostly in the regiments of Wolf's Dragoons. [. . . ] It is often a command 'Mech, as it is fast and boasts decent armor and extraordinary firepower. It is excellent for flank attacks and can perform hit-and-fade operations effectively. 10. 5 meters 13 BATTLEMECH SPECIFICATIONS NOVA CAT CLASS: Clan Heavy THANATOS CLASS: Inner Sphere Heavy ARMOR TYPE, TONNAGE: Reflective, 14. 0 Endo Steel 73 70 ARMOR TYPE, TONNAGE: Ferro Fibrous, 13. 0 Endo Steel 75 75 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: ER Lg Laser (3), ER Sm Pulse Laser, ER PPC (2) Med Pulse Laser (3), MRM 20, LBX AC 20 COMPONENTS: None No COMPONENTS: ECM Yes JUMP JETS: JUMP JETS: FIELD NOTES: Following its defeat at Tukayyid, Clan Nova Cat ordered the construction of a new heavy OmniMech. The new design was christened the Nova Cat and thus not only became the Clan's newest support 'Mech but also its namesake. In its default configuration, this 'Mech carries only energy weapons (which require no ammo), allowing it to continue firing long after other 'Mechs have run out of ammunition. Pilots should be aware that the Nova Cat is prone to excessive heat buildup. Deployment to cold or wet environments is preferable. 10. 0 meters FIELD NOTES: Similar to the Argus, the Thanatos was originally intended as an OmniMech, but the high cost of production curtailed interest. After engineers revamped the 'Mech to a standard design, it won approval. Although it is slower than comparable heavy 'Mechs, it has good firepower and Jump Jets for maneuverability. Both the Lyran Alliance Armed Forces (LAAF) and the AFFC use it to replace older heavy 'Mechs in nearly every role from close-range brawler to long-range support. It is probably best suited for the front lines. 10. 0 meters 14 BATTLEMECH SPECIFICATIONS THOR CLASS: Clan Heavy VULTURE CLASS: Clan Heavy ARMOR TYPE, TONNAGE: Ferro Fibrous, 10. 5 Standard 85 70 ARMOR TYPE, TONNAGE: Reactive, 12. 0 Standard 80 60 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: ER Med Laser (4), Clan LRM 15, Clan Ultra AC 5 (2) ER Med Pulse Laser (4), Clan LRM 20 (2) COMPONENTS: None Yes COMPONENTS: None No JUMP JETS: JUMP JETS: FIELD NOTES: When engineers designed the Thor, they borrowed concepts from other 'Mechs such as the Warhammer, Marauder, and Victor. It has an advantage over other heavy 'Mechs in that it has a good blend of maneuverability and heavy firepower, with the ability to strike from all ranges. From what has been observed, it is a brutal and fast-moving assault 'Mech with more hardpoints than any other known 'Mech. *Clan 'Mech Pak must be installed to use; cannot be used in Campaign play. 13. 0 meters 19 BATTLEMECH SPECIFICATIONS LONGBOW CLASS: Inner Sphere Assault MAD CAT MARK II CLASS: Clan Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 16. 0 Endo Steel 69 85 ARMOR TYPE, TONNAGE: Ferro Fibrous, 13. 5 Endo Steel 68 90 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: Med Laser (3), LRM 10, LRM 15, LRM 20 (2) ER Med Laser (4), Clan LRM 10 (2), Clan Gauss Rifle (2) COMPONENTS: BAP, LAMS No COMPONENTS: None Yes JUMP JETS: JUMP JETS: FIELD NOTES: Manufactured by StarCorps Industries and introduced in 2610, the latest Longbow was designed to address some of the problems with the original Longbow. The result was a faster, more effective 'Mech with improved heat dissipation and increased armor. Its weapons loadout consists primarily of missiles, making the Longbow the heaviest 'Mech used in a fire-support role. It should be deployed with other 'Mechs for protection. 10. 0 meters FIELD NOTES: Though it bears a remark- able outward resemblance to the Mad Cat, the Mad Cat Mark II is a new creation developed by Clan Diamond Shark. It has all the speed, armor, and firepower indicative of a Clan assault 'Mech, and its Jump Jets give it good agility. When equipped with short-range weapons, the Mad Cat Mark II is good for close-quarter city fighting. When loaded with long-range weapons, it is a fearsome fire-support 'Mech that requires little protection. 12. 5 meters 20 BATTLEMECH SPECIFICATIONS MASAKARI CLASS: Clan Assault MAULER CLASS: Inner Sphere Assault ARMOR TYPE, TONNAGE: Ferro Fibrous, 13. 5 Endo Steel 77 85 ARMOR TYPE, TONNAGE: Reactive, 13. 0 Standard 65 90 INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: H PAK EC INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS: ER PPC (2), Clan LRM 15, Clan LRM 20, Clan Ultra AC 5 COMPONENTS: JUMP JETS: No R E Q IR E U D C LA N Med Laser (4), LRM 10 (2), Ultra AC 2 (4) 'M COMPONENTS: None No Enhanced Optics JUMP JETS: FIELD NOTES: A favorite among the Clans, the Masakari is an assault 'Mech in the truest form. With its squat torso and jutting head, it is easily identifiable and has become notorious in the Inner Sphere. Good armor and heavy firepower make it well-suited as a command 'Mech or as support for heavier 'Mechs. The Masakari formerly appeared most frequently among the Smoke Jaguars, who typically paired it with the Daishi, but it is also common to see it among Clan Ghost Bear forces. [. . . ] Water that hits at any level from just above a 'Mech's ankles to all the way over its head. Water that is at the level of a 'Mech's ankles. Effect on Vehicles Only hover vehicles can traverse. Effect on 'Mechs No effect on 'Mechs under 50 tons. For 'Mechs over 50 tons, top speed is reduced. Swamp, thick Underbrush, thick Water, middle depth Water, shallow No vehicle can traverse. No effect on tracked vehicles. None. Only hover vehicles and water vehicles can traverse. Tracked vehicles' top speed is reduced. Heat sinks work more efficiently. [. . . ]

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