Detailed instructions for use are in the User's Guide.
[. . . ] Insert Manual back
Insert Manual cover
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® ®HARDWARE SYSTEM, GAME CARD OR USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING --Repetitive Motion Injuries and Eyestrain WARNING Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin oror eyes hurt after a few hours. Follow these Playing video games can make your muscles, joints, skin eyes hurt after a few hours. [. . . ] No other rules change.
START
Pause
Action Cards
The following cards have special attributes when played in the game:
X Button Control PadMove Cursor among cards in your Hand Move Cursor among cards in your Hand Move Cursor to Draw Deck Move Cursor to Hand Not Available
A Button
Confirm
Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn.
B Button
Cancel
Y Button
Challenge Wild Draw Four
Reverse Card: This simply reverses direction of play. In twoplayer UNO®, it acts as a skip.
You can also use the touch screen and stylus to move cards, draw from the main deck, and even call "UNO". Press START to pause the game when taking advantage of the touch screen.
Skip Card: When played, the next person to play is skipped (loses a turn).
How to Play
Object: To win a round be the first to discard all cards. To discard, match a card from your hand with the top card on the Discard Pile by number/symbol or color. If you do not have any matching cards, you must take Wild Card: The person playing this card calls for any color to continue the play.
12
13
Wild Draw Four Card: Behaves as a Wild and a Draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it. If the challenger is wrong, they must draw six cards instead of the four they would have.
House Rules
The following are House Rules that can be changed when setting up a Custom Game: · Infinite Draw: Players who cannot play on a Discard Pile during their turn must continually draw until a playable card is found. · Stack Draw Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. · Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing. · Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call "UNO" must draw. · Dealt Cards: Select the number of cards dealt: from 5 and 15.
Going Out
When a player has only one card left, they must call "UNO. " This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call "UNO" by pressing the L Button. Player who are successfully challenged for forgetting to call "UNO" are forced to draw two cards.
Scoring
In a typical game of UNO®, scoring is used to determine the overall winner. The winner scores points for all the cards remaining in their opponent's hands. The scores for each card are as follows: Game Type · All number cards (0-9) · Draw Two · Reverse · Skip · Wild · Wild Draw Four Win Conditions Face Value 20 Points 20 Points 20 Points 50 Points 50 Points
Alternate Cards
The following are Alternate Cards that can be turned on or off when setting up a Custom Game: Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. This card is worth 50 points.
[Note: See the "Alternate Cards" section for their value. ]
Wild Skip: This card is a combination of a Skip card and a Wild card. It can be played at any time, allows the player to choose the new color, and skips the next player's turn. This card is worth 50 points.
14
15
Wild Symbol: When this card is played on the Discard Pile, the player chooses a symbol (0-9, Reverse, Skip, Draw Two, All Draw Two, Leader Draw Two). After the symbol is chosen, only that card can be played upon by matching the symbol or by playing a Wild card. [. . . ] Use specials and get plenty of combos to increase your score, but don't let your cards stack up to the top you'll lose points if you do. The winner is the player with the highest score when the time runs out!
Flippy Mode · Bronze: Score 5, 000 · Silver: Score 15, 000 · Gold: Score 30, 000
Perfect Match Mode · Bronze: Beat Level 3 · Silver: Beat Level 6 · Gold: Beat Level 10
Timed Mode · Bronze: Beat Level 3 · Silver: Beat Level 6 · Gold: Beat Level 10
Awards
You can earn UNO FREEFALL TM awards by playing the UNO FREEFALL TM Special Modes. These awards will be displayed on the Profile screens and while playing UNO FREEFALL TM. Each Special Mode has its own award, which will be either Bronze, Silver, or Gold based on your performance. [. . . ]