Detailed instructions for use are in the User's Guide.
[. . . ] · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
· · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. [. . . ] on a course marker on the map screen, then you'll know the block or bro will appear somewhere on that course. Check your progress bar for the mark to see where they might be.
Remaining Lives ( Page 14) The total number of Star Coins ( page 17) Mario's collected on all courses. Progress bar ( Page 14)
Toad House
Along the way, you'll see different Toad Houses where you can get items. In the green Toad House, you can earn a lot of 1-Ups, but be careful: if you hit the block with the Bowser card, the minigame will end. You'll get to keep your 1-Ups, but you won't get to hit any more blocks.
World Map You can move to a different world by tapping one from this map. You cannot move to courses marked in black.
Action Screen
Coins Collected ( Page 17) Time Remaining
If you don't reach the course goal before time runs out, you'll lose a life. ( Page 15)
Midway Points and Goals
Midway Points
When you reach a midway point on a course, a flag will appear on the action screen, and the midway point will appear on your progress bar. However, if you play another course and then return to this course, you'll have to start from the beginning.
*
Not all courses have midway points
Course Name Progress bar
Mario's head shows where you are on the current course. The farther you go to the right, the closer you are to the course goal.
Remaining Lives
If Mario falls in a pit, gets hit by an enemy, etc, he'll lose a life. When you reach the end of a course, face the pole and jump as high as you can. The higher Mario grabs on to the pole, the more points you'll earn.
Score
This is how many points you've earned so far. In this teeny form, Mario can go into small pipes and travel down tiny paths. Plus, he's so light that he can perform floating jumps and run on water!If he gets hit by enemies, though, Mini Mario's done for.
Shell Mario
When Mario picks up a special blue koopa shell, he'll transform into Shell Mario. Press left or right on while holding the dash button to perform a shell dash and go crashing into enemies. If Mario gets hit by an enemy when he's not shell dashing, he'll lose his shell and become Super Mario.
Two Players
Shell Dash
Hit enemies while shell-dashing to send them flying. If you hit walls or blocks, Mario will go careening off in the opposite direction. Luigi: Getting Started
Big Stars appear randomly all over the course. Move quickly and grab the stars before your opponent does.
Setting Game Rules
Personalize the rules of your versus game. Use either the stylus or to make menu selections and confirm your choices. Choose the number of matches Wins needed to win the competition.
Connecting
Before beginning a wireless game, see page 3234. Players with DS Game Cards
Playing with someone who has a New Super Mario Bros. [. . . ] The icon has four modes depending on the signal strength, as shown below.
Notes
Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
Important Legal Information
REVD
Warranty & Service Information
REVP
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. [. . . ]