User manual GAMES NINTENDO DS KIRBY-CANVAS CURSE
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Manual abstract: user guide GAMES NINTENDO DS KIRBY-CANVAS CURSE
Detailed instructions for use are in the User's Guide.
[. . . ] · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
· · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. [. . . ] Bottom Screen , , , and at the same time *Press (Touch Screen) to return to the title screen. Touch Control *When playing this game on a Nintendo DS (NTR-001), please refer to the Nintendo DS Instruction Booklet. *If you're using one of your
Y Button Jump (Press repeatedly) Float X Button Discard Copy Ability R Button A Button Confirm Jump (Press repeatedly) Float B Button START SELECT Cancel Inhale Use Copy Ability (when available) Exhale (when Kirby's mouth is full) Shoot air puff (when floating)
fingers to play the game, be careful not to let your fingernail or anything else scratch the screen.
+Control Pad Make menu selections Float Duck Move Press twice quickly in the direction you're moving to dash or or Slide Swallow (when Kirby's mouth is full)
Discard Copy Ability Confirm Open pause screen Page 19
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Moving Kirby
Here are some of Kirby's basic moves. Use these actions and gimmicks Page22 found in the game to move forward and reach goals Page20 .
or
Midair Actions
or or
Ground Actions
Press twice rapidly in the direction you're moving to dash.
Jump
Float
Fire Air Puffs
Use this to release a blast of air and return to the ground.
Use this command to Use this to float leap up and leave through the air with the ground behind. the greatest of ease.
Walk
Dash
Water Actions
or
Other Actions
Actions Using
or or Duck
NOTE!
or Use this to enter doorways. Slide Swim Squirt Water
Use this to blast enemies with a powerful squirt of water. Use to swim, and press or to rise to the surface.
Kirby can damage enemies by sliding into them, or by hitting them with air puffs or squirts of water.
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Use this to climb up and down ladders.
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Attacking
Use the following techniques when attacking enemies. You'll need to attack enemies with lots of life Page19 more than once to defeat them, and some enemies can't be beaten at all. Proceed with caution!
Press and hold
Copying
If Kirby swallows enemies with special abilities, he can copy those abilities and use them himself. Make good use of Copy Abilities and gimmicks Page22 to adventure on.
Using Copy Abilities
Press to use Copy Abilities. Check out descriptions of Copy Abilities on the pause screen Page19 .
NOTE!
Use Copy Abilities in certain areas to. . .
create bridges and other things to help you on your way.
Inhale
Use this to inhale bricks or enemies.
With a Full Mouth
Kirby can store things he's inhaled in his cheeks.
Super Inhale
Kirby's lungs are so powerful that he can inhale large enemies and faraway items.
If Kirby takes damage, his Copy Ability will float away as a star. To get the chest back, Kirby has to defeat all of the enemies within the hideout.
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Using Gimmicks
There's a whole slew of gimmicks scattered throughout every stage. Find them and use them to alter the terrain or access shortcuts through the stage.
Cannon
Light the fuse of a cannon with fire or another ability, then climb inside and get ready to blast off.
Items items
Touch or inhale items found along the way to use them. These items are really helpful, so use them well and guide Kirby through stages.
WarpStar
All you have to do with a Warp Star is grab it and hang on. Warp Stars will automatically zip Kirby away to the next section of the current stage.
Kirby Bubble
Combine three of these on the copy palette to give Kirby an extra life.
1-Up
This gives Kirby an extra life.
Candy
This gives Kirby temporary invincibility, so he can run over opponents without fear of taking damage.
Bomb Block
Attack a bomb block and it will detonate to take out nearby obstacles and create new paths.
Switch
Touch or attack switches to activate doors, gates and other gimmicks, allowing Kirby to move forward.
Maxim Tomato
This restores Kirby's life gauge to full.
Energy Drink
This restores a portion of Kirby's life gauge.
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Collection
You get collection items from treasure chests when you reach goals. These items are essential to moving forward and completing the game, so be sure to collect them all. Collection Room
Choose "Collection" on the Game Select screen or press on a level entrance or area map to move to the Collection Room. Tap a collection item to see an explanation of that item.
Sub-Games
You play all sub-games by tapping or sliding on the Touch Screen. You can also use local wireless to invite up to three other players to join you. Getting Started with Sub-Games
Select "Sub-games" from the Game Select screen to bring up the Subgames menu screen. Choose from one of the three games Page28 , and select the number of players.
Choosing the Number of Players
Collection Item
Here's a sample of the collection items in the game. Collect two of these to increase the maximum capacity of the life gauge by one. [. . . ] Tap and hold Kirby for a few seconds before sliding and he'll perform a powerful smash attack.
Steps
1. Make sure that all DS systems are turned off, then insert a Kirby: Squeak Squad Game Card into each system. Now follow the instructions on page 26.
Treasure Shot
Watch the treasure chests, and slide balls at the ones from which desserts appear. If you hit a bomb, you'll be unable to move for a few seconds.
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Establishing DS Wireless Link (DS DOWNLOAD Play)
Credits
Director TAKASHI HAMAMURA SUPERVISOR ATSUSHI KAKUTA PLANNING TAKASHI HAMAMURA TOMOAKI FUKUI TOYOHISA TANABE YOSHIMASA ARITA KENJI MATSUURA SHIGEKI MORIHIRA TAIKI UBUKATA PROGRAMMING YOSHINORI HORI TOMOYUKI MURAMAKI HIROYUKI FUJIWARA KAZUNARI USUI JUNZO AKATSUKA KENSAKU FUJITA Design MASANORI KUSUMOTO ABENO MATSUZAKI SHIHO TSUTSUJI ERINA MAKINO TOMOKO FUKUMOTO TOSHIFUMI ONISHI TOMOKI HAMURO TERUYUKI HIRAOKA DAISUKE SAKANE SATOSHI UEDA HARUYO UEDA HIROKO YAGI YOSHIMI UEDA TAKUMI NAKAMURA sound HIROKAZU ANDO JUN ISHIKAWA TADASHI IKEGAMI SHOGO SAKAI creative support MASANOBU YAMAMOTO debug RYUKI KURAOKA MASARU KOBAYASHI SENJI HIROSE HAL DEBUG TEAM NOA PRODUCT TESTING debug support MASAHIRO TAKEUCHI KENSHIRO UEADA MASAKAZU MIYAZAKI YUJI ICHIJO COORDINATORS NORIHIKO KAWABATA YOICHI YAMAMOTO HIROAKI SUGA ARTWORK TETSUYA NOTOYA KAORI NISHIMURA MARIKO KIMIZUKA RIEKO KAWAHARA MASAYO NAKAGAMI ARTWORK SUPPORT SACHIKO NAKAMICHI KIYOMI OE YASUKO TAKAHASHI SPECIAL THANKS YOSHIFUMI YAMASHITA AKITOMO TANAKA SATOSHI ISHIDA CHIEKO OBIKANE TOMOHIRO MINEMURA HIROSHI FUJIE MISAKO MOHRI SHIN HASEGAWA NORTH AMERICAN LOCALIZATION NATE BIHLDORFF TIM O'LEARY NORTH AMERICAN LOCALIZATION MANAGEMENT JEFF MILLER LESLIE SWAN BILL TRINEN PRODUCERS YASUSHI ADACHI MASAYOSHI TANIMURA KENSUKE TANABE EXECUTIVE PRODUCER SATORU IWATA
This section explains how to establish the link for DS Download Play. [. . . ]
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