Detailed instructions for use are in the User's Guide.
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61310A
INSTRUCTION BOOKLET
PRINTED IN USA
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: · Avoid excessive play. It is recommended that parents monitor their children for appropriate play. [. . . ] Keep spinning the wheel once the meter is full to receive bonus points. METER
Tap a bunch of similarly colored Hit Markers in a row with perfect timing to score a Beat Bonus and fill up the Elite-o-meter. Bonuses fill the Elite-o-meter more than standard hits, so score as many as possible. 21.
Elite Host Agent (Get Ready to Rock)
Select "Multiplayer" from the menu, then follow the steps below.
Versus Play
In Versus Play, you either play against your own save data (ghosts) or split into two teams. player game begins, the Elite-o-meter will be empty, but it fills up with each successful tap of a marker. The team whose Elite-o-meter is the fullest when the song ends wins, regardless of point totals. Get two Beat Bonuses (or three when playing with two-agent teams) to launch an automatic attack on your foes. When playing with two-agent teams, the Elite-o-meter reflects the average of both agents.
1. Choosing a Game Mode
To start, you'll need to choose a game mode. Wait Screen
This screen will appear while you're waiting for other agents to join. Once there is an agent for each part, or there is more than one agent per team, tap "Start" to continue.
About
:
Elite beat = gain 1 star, beat = gain 1/2 star, nothing = no change
Elite Guest Agent (Join the Rocking)
Select Join from the menu to search for a nearby host agent. If you're playing with only two agents, simply choose a different part or team from the other agent.
3. Difficulty and Song Selection
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Choose a song and a difficulty level to begin playing.
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Open as many original
Rocking Action!
The more stages the host agent has cleared, the more stages that'll be available for play!
versus-play stages as you can for white-hot
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play. What you will need to play Elite Beat Agents: · Nintendo DS or Nintendo DS Lite Game Systems One for each player · Elite Beat Agents Game Cards One for each player
Steps
1. Make sure all DS systems are turned off, then insert an Elite Beat Agents Game Card into each system. Follow the instructions on page 11.
UNIVERSAL IDOL
BATTLE OF THE ACES
AXEMASTER OLYMPICS
RENAISSANCE KITCHEN
TRIPLE-DRIBBLE BASKETBALL
Only maps cleared on the same difficulty setting in Single Player by the host system are available in multiplayer games.
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TO PLAY "HARD ROCK" DIFFICULTY IN VS. MODE, ALL PLAYERS MUST SELECT THE ELITE BEAT DIVAS OR COMMANDER KAHN
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Establishing the DS Wireless Link (DS Download Play)
This section explains how to establish the link for DS Download Play. What you will need to play Elite Beat Agents: · Nintendo DS or Nintendo DS Lite Game Systems One for each player · Elite Beat Agent Game Cards One
Important Wireless Communication Guidelines
· The DS Wireless icon indicates compatibility with DS Wireless play. This icon appears on the DS menu screen, in-game menus, and other places. Selecting any menu items that have this icon will turn on the wireless communication system, so be aware of and comply with rules and regulations regarding the use of wireless devices in locations such as hospitals, airports, andaircraft, etc. · During wireless game play, an icon appears on-screen showing the strength of the wireless signal. The stronger the (5) 30 feet signal, the smoother game play (10 m) or less. [. . . ] Used by permission.
"Believe"
(Brian Higgins, Paul Barry, Stephen Torch) Right Bank Music Inc. Percentage Controlled by Publisher and licensed hereunder: 35. 0%
"Sk8er Boi"
Words and Music by Avril Lavigne, Lauren Christy, Scott Alspach and Graham Edwards © 2002 Almo Music Corp. Do not duplicate.
"ABC"
By Alphonso Mizell, Freddie Perren, Deke Richards, and Berry Gordy, Jr. Used by Permission.
"La La"
Written by Ashlee Simpson; Kara Dioguardi; John M Shanks K-Stuff Publishing Inc, USA EMI Music Publishing Ltd
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Important Legal Information
REVE
Warranty & Service Information
REVP
This Nintendo game is not designed for use with any unauthorized device. [. . . ]