Detailed instructions for use are in the User's Guide.
[. . . ] · Take a 10 to 15 minute break every hour, even if you don't think you need it. · When using the stylus, you do not need to grip it tightly or press it hard against the screen. · If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. · If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
· · · Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. [. . . ] Thesemapswillbecomeavailable asyouproceedthrough Campaignmode.
Map Intel
Rank
·Ranksearnedon clearedmaps.
OntheCOSelectionscreen, playersselecttheirorderandtheir COs. Oncethisisdone, tapNEXT. ·ThenumberofavailableCOswillincreaseasyouprogress throughCampaignmode. SetthetermsofengagementontheRulesscreen, thentap OK!tostartthebattle.
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Campaign Map Trial Map Save Data
·Trialmapsdonotneed tobeclearedtocontinue throughthecampaign.
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Trade Maps
TwopeoplecantrademapscreatedinDesignMapmode. Eachtradingpartnerwillneeda NintendoDSsystemandanAdvanceWars:DaysofRuinGameCard.
There are two modes available. You can use local wireless to play with 2 to 4 players in Battle, or trade created maps in Trade Maps. ·ReadtheDSwirelessinstructionsbeforeplayingthismodep. 25.
Battle
Youcanplaythismodewithupto4players. EachplayermusthaveaNintendoDSsystem andanAdvanceWars:DaysofRuinGameCard.
Send Maps
Whenyouselectamaptosend, itwillbehighlightedinablue box. Youcansenduptofivemapsatatime. Onceyou've selectedthemapstobesent, tap. ·Sentmapswillnotdisappearfromyourmaplist.
Host P1
CreateNew Group
Guest Other Players
TaptheGroup Nameyou wanttojoin. Whenyouselectthepanelsinwhichyouwanttostorereceived maps, theywillturnred. Youcanreceiveuptofivemapsata time. Whenyou'vedecidedwheretostoreyourreceivedmaps, tap. While isdisplayed, Player1isin control.
RECEIVE Maps
Next, youwillseethescreenwhereyouselectatradingpartner. Whenyou've selectedapartnerandconfirmedthemaps, tapOK!·Ifthenumberofmapsbeingreceivedismorethanthenumberofpanels selectedtoreceivemaps, theywillbereceivedinnumericalorder.
TRADE
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Next, set the game rules.
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How to Use DS Wireless Communications
What you need NintendoDS/NintendoDSLite AdvanceWars:DaysofRuinGameCard 1systemperplayer, upto4systems 1GameCardperplayer, upto4Cards
Nintendo Wi-Fi Connection
NintendoWi-FiConnectionallowsmultipleAdvanceWars:DaysofRuinownerstoplay t ogetherovertheinternet--evenwhenseparatedbylongdistances. ·ToplayNintendoDSgamesovertheinternet, youmustfirstsetuptheNintendo Wi-FiConnection(NintendoWFC)onyourNintendoDSsystem. Pleaseseethe separateNintendoWi-FiConnectioninstructionbookletincludedwiththisgame fordirectionsonsettingupyourNintendoWi-FiConnection. ·PeopleyouhavebattledviaMulti-CardPlayp. 23willautomaticallyberegistered toyourfriendroster. ·Yourfriendrostercanholdupto60names.
Yourfriendcodeisa12-digitnumberthatisassignedthefirsttimeyouconnectto NintendoWi-FiConnection.
Thetopscreenshowsyourfriendcode, name, andrecord againstthefriendcurrentlyselectedontheTouchScreen. The TouchScreenshowsallfriendsregisteredonyourfriendroster.
Confirm Friend Roster
Editing Your Friend Roster
Delete Friend Information Edit Friend Code Register New Friend Code
Selectapanel, thentapEDITtoeditthecorrespondingfriendcode. Whenyou'vefinished makingchanges, tapOKtocompletetheprocess. ·Onceyou'veplayedaregisteredfriendoneitherDSMulti-CardPlayorNintendoWFC, that friend'sinformationcannotbeeditedonthefriendroster.
Friendcodeswerecreatedtomakeitpossibleforplayerstoplayagainstpeoplethey know. Ifyouexchangefriendcodeswithsomeoneyoudon'tknow, youmightreceive altereddataorunwantedmessages. Pleasedonotshareyourfriendcodewith peopleyoudonotknow.
Deleting
Toeraseafriendcode, selectapanel, tapDELETE, thenconfirm bytappingYES.
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Select Units Set Copy Delete AI / Paint
TaptheListicontodisplayallunits, thentaptheunityouwantto deploy. TapSelectonthesamescreentoswitchbetweenunitand terrainlists. Onceyouchooseaunitorterrainfeaturetoplaceonthemap, youwill automaticallyreturntothemapscreen. Next, simplytouchthemap whereyouwanttosettheunitorterrainfeature. Whenthereareunitsdeployed, thisletsyousettheirAI. Ifyouwantto changetheselectedterrainquickly, touchPaint, thentapthemapto paintitwiththeselectedterrain.
There are two modes in the Design Room: Design Map and CO Colors.
Design Map
Placeunitsandterraintocreateyourownoriginalmap.
Choose a map
Maps Received in Trade Number of Armies
Selectaslotforyourmap fromthemaplist. Information onmapsinthelistisshown onthetopscreen.
· Menu Window
Clear Map Data
Save
Saveacreatedmap.
Load
Loadasavedmap.
Pre-Deployed Mapswithunitsalreadyinthefield. With Rules
Mapswithpredeterminedrules.
Edit Name Changethenameofthemap. Fill
Change Size Changethesizeofthemap.
Filltheentiremapwithaspecificterraintype. ChooseAutotocreatea randommap.
Ifamapcontainsatleastoneunit, factory, port, orairportforeacharmy, thenitcan beplayed.
Create a Map
Set Rules Setthemaprules. End
Reset Rules Returnrulestotheirdefaultsettings.
QuitandleavetheDesignMapmode.
CO Colors
Set
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Copy
Delete
AI / Paint
Unit list
Switch unit / terrain lists
Zoom
Menu
ChangeCOhairandclothingcolors.
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In Records, you can view your play history, access the music player, and delete all of your game data. In Options, you can adjust different game settings.
Unitsequippedwithtwoweaponswillautomaticallyswitchbetweenthem.
· Unit Data: Ground Units
Infantry None Vision: Cost: 1, 500 WeaponOne: Range: 1 Ammo: 0 WeaponTwo: MachineGun 2 Mobility: Cost: 3 2, 500 Fuel: 99
Records
The cheapest units to deploy. Their vision increases by 3 in mountains.
History
Mech
WeaponOne: BazookaAmmo:3WeaponTwo: MachineGun Range: 1 Bike Vision: 2 Mobility: Cost: 2 2, 500 Fuel: 70
Viewdetailsofyourcombathistory. Dependingonyourstyleof play, youmaygainmedalsandtitles.
Music Player Reset All
WeaponOne: None Range: 1 Vision:
Ammo: 0 WeaponTwo: MachineGun 2 Mobility: Cost: 5 4, 000 Fuel: 70
Infantry units with high movement range. ·ThemusicavailablewillincreasethefartheryouprogressinCampaignmodep. 21. [. . . ] In Fog of War, a captured radar facility will increase your army's vision range.
Bridges
Bridges provide ways for ground units to cross over bodies of water. If a bridge is built over a sea, naval units can pass beneath it.
Silos
Abandoned silos that can be captured by infantry units and used to fire a powerful missile. The missile will damage any unit within 2 squares of its landing space.
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Plasma
A beam of unknown, impassable energy. Destroy one of the meteor shards adjacent to a beam to make it vanish.
Meteor Shard
A remnant of one of the meteors that struck the planet. [. . . ]