User manual GAMES NINTENDO DS BIONICLE HEROES

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Detailed instructions for use are in the User's Guide.

[. . . ] LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. LEGO, the LEGO logo and the Minifigure are trademarks of The LEGO Group. PBIONEUS03 INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING - Repetitive Motion Injuries and Eyestrain Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. [. . . ] J Extras -- Check out extra game features! 8 9 BIONICLE Rune Transla tor Cheats This features a list of Cheats you can open in BIONICLE HeroesTM. At first they will all be locked. Statistics Collected Runes The Stats Screen shows your achievements through the levels and provides a host of interesting statistics to show how you are performing in the game. Secrets Found See a list of the Secrets you've unlocked, including: J Most Enemies Destracted on a Level Up/Down Icons J Highest Hit Percentage on a Level J Most Times Attempted a Level J Canisters Destroyed J Times Enemies One Hit Destracted J Balloons Popped During Piraka Party J Levels Completed in Makuta Mode J Levels Completed J Masks Collected J Extras Unlocked J Enemies Hit By Barnyard Animals Extras & Cheats Collect BIONICLE Runes throughout the levels, then come here and use them to unlock Extras and special Rewards. Touch the Rune to place it into an empty space and spell out the word. 10 Credits Check out the team responsible for developing and producing the game. 11 Pla ying the Game Getting Into the Game Comba t You will spend a lot of the game shooting at enemies or objects. J Aim the Crosshair using the central circle on the Touch Screen or the A, B, X, Y Buttons (depending on your option configuration), and fire (L Button). The initial TOA weapon, the Zamor Sphere Launcher, has unlimited ammo, but is not very powerful. The main TOA weapons are much more powerful, but they deplete if overused in combat. If a TOA weapon is depleted (the Hexagon on the Top Screen is empty), hide somewhere or rest for a few moments to let it fill up again. 1. NOTE: Constraction is a LEGO term meaning "construction + action": assembling LEGO Pieces into an object that will then do something. Anything made of LEGO Pieces in the game can have something else done to it. J Destraction -- Destraction means to shatter an enemy Minion into its component LEGO Pieces. This ability is only available after you've collected all TOA Masks. J Weapon: Zamor Sphere Launcher -- Rapid shot, not very powerful but can keep a high rate of unlimited fire over a long period of time. The following abilities are for level three only. Fire TOA (Red) Walks over (and through) lava and fire and has a very powerful secondary attack weapon (R Button). J Primary Weapon -- Emits rapid-fire, super powerful blasts of energy. Ice TOA (White) Toggles zoom-in mode for an accurate sniper shot. J Weapon -- Fires a long=range, high velocity shot with sniper zoom Special Ability. Firing with zoom mode disabled increases the chances of "freezing" an enemy. Stone TOA (Brown) Can destroy specific sections of stone terrain. J Weapon -- Fires a highly explosive charge, but at a slow rate. Water TOA (Blue) Can travel through underwater passages and has the ability to view symbols (in blue) on the radar that show secret areas in the game. J Weapon -- Fires a continuous beam of energy at medium range. Air TOA (Green) Controls the direction of a jump and allows you to get to many tricky areas in a level. J Weapon -- Fires a massive, highly-targeted electric bolt that inflicts precise, extremely powerful damage. Taking Hits Earth TOA (Black) Enjoys increased defense against enemies and can destroy specified terrain to find hidden rooms, Rewards and collectibles. 14 If you take too many enemy hits, your TOA energy will be depleted. J Press the A Button to restart from the nearest checkpoint. 15 J Weapon -- Fires a high-powered, short-range explosive blast. Jumping & Jump Pads The Golden TOA As you collect LEGO Pieces, the Hero Mode Charge bar charges up. When the bar is fully charged, it flashes and an icon appears on the Touch Screen near the counter. (Doing this does not use any LEGO Pieces. ) Hero Mode powers last only for a short time (as the charge decreases), but in this time you have these extra powers. [. . . ] You lose all Masks and weapons you've collected and must respawn to continue playing. J Touch the Touch Screen or press the L or R Button to respawn at a designated respawn point. Pick -Ups Associate Producer Brian Kirkness Lead Programmer Phil Lundrigan Music Supervisor Mike Dean Director of Marketing Stephen Nguyen Art Lead Mark Yeend Music Composer Curtis Asplund Special Thanks Scott Brothers Lead Designer Tom Miller Sound Effects Kelly Toyama Programmers Matt Piersall Sound Design Joshua Meeds Jordan Phillips Level Designer Matt Chaney Technical Director Doug Schilling Art Director Amaze Entertainment Operations: Stephanie Card Susan DeMerit Stephanie Hjertager Christian Kimball Matt McIntire Wesley Patten Additional Special Thanks Alex Mickus Animation Randy Briley Testing Manager J Weapons -- Multiplayer Mode features the same weapons as the single player game. J Weapon Rune -- Temporarily upgrades all your weapons. Maps 20 Alex Guillard Eli Heuer Backgrounds Martin Korth Sebastian Kienzl Bill Schneider Studio Coordinator Derek McCaughan Nathan Lombardi Cheryl Perrins BABEL MEDIA, INC. PROJECT MANAGER QA Audrey Poisson Poirier QA MANAGER Paul Magor J Sky Temple J Arctic Shrine J Underground J Trigger's Throne J Volcanic Core J Aquatic Abyss QA LEADS Geoffrey Rollins Rene Lange Diane Ng Roch-Denis Gagnon Matthew Hurry Chris Goldsmith Rodney Dickson William Pare Ramcees Gonzalez Matthew Woods Patrice Bennett Alex-Andre Benoit Devon Johnstone James Enright 21 TT GAMES PUBLISHNG Managing Director Financial Controller Additional Testing EIDOS U. S. PUBLISHING Toby Smith Sam Smith Intro Movie CEO & President, Eidos North America National Sales Manager Operations Manager Tom Stone Development Director Mike Wyre Sound Effects Joe Morici Channel Marketing Manager Gregory Wu Senior External Producer Bill Gardner Executive Vice President of Sales & Marketing Jonathan Smith Producer Paul Weir, Earcom www. earom. net Music Composed by Janty Sumimoto Channel Marketing Project Manager Nick Goldsworthy Associate Project Manager Nick Ricks Marketing Think Tank Studios www. thinktankstudios. co. uk Robert Lindsey Vice President of Legal and Business Affairs Clayton Palma Product Specialists Richard Earl Buisness Development Ian Livingstone Courtesy of Tsunami Sounds Ltd. [. . . ]

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