User manual FREEVERSE BIG BANG BORD

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[. . . ] After you finish a turn, you will have a chance to add comments, and the game will automatically form an email to send the game file to your opponent. 2 Preferences There are a whole range of preferences you can set under the Preferences menu item. Each game has it's own unique preferences, allowing you to taylor each game to your liking. Here's a brief explanation of each one: General Maximize new game windows - uses a larger game board size for new games. Close current game before starting a new game - if you don't want to end up playing multiple games at once, check this box. [. . . ] For example, if you roll a 2 and a 3, and the spaces 2 and 3 in front of your piece each is filled with multiple opponent pieces (so you can't move there); you are not allowed to combine them to "jump" your piece 5 spaces ahead. If you roll doubles, you play your move as if you had four dice of that amount instead of two. Special Circumstances: If a piece lands on a single opponent piece, then that hit piece is placed on the center strip of the board, the bar. Whenever a player has a piece or pieces on the bar, before they can make any other move they must get their pieces off the bar. This is accomplished by using a number rolled to move your piece from the Bar onto your opponent's home quadrant. Once a player has all of their pieces in their home quadrant, they may then "bear them off, " for game play purposes the piece repository is considered to be one past the edge of the board, and you may "overshoot" to use a larger roll then necessary to move a piece into the repository. 7 Strategy: It is much better to send your opponents pieces to the Bar when they are in your enemy's home quadrant where they are sent the maximum distance back, and you risk being sent the least distance. (Odds are when you hit your opponent you will end up leaving that piece exposed to be hit in the subsequent turn. ) If possible, fill as many pips as you can in your home quadrant with more than two pieces, thereby making it more difficult for your opponent to get off the Bar. Realize that at a certain point the game is just a horse race, so know when to stop trying to hinder your opponent and just get all your pieces off the board as quick as possible. Big Bang Checkers (Draughts) Object: Prevent the opponent from being able to move. Do this by either capturing all of his/ her checkers, or by blocking his/her pieces so that they can not be moved. How to Play: Checkers ("men") may only move in a forward diagonal direction. On a turn, a player must either move a piece into an adjacent diagonal unoccupied square, or "jump" an opposing piece in an adjacent diagonal square by landing in the unoccupied square immediately afterward. Subsequent jumps are allowable so long as the piece encounters opposing pieces with unoccupied squares behind them. Any piece that makes it to the opponent's back row becomes a King piece. On the next move, a King piece gains the ability to move in any diagonal direction (rather than the forward ones). However, they may make the capture in the manner that they prefer and are not required to choose a sequence of jumps that result in more jumps than the sequence they chose. Strategy: The four back rows are unjumpable so it's good to keep your pieces there as long as possible. Try to trigger movement in the opponent's ranks by sacrificing checkers. Good luck! 8 Big Bang Chess Object: To win at Chess, you must trap your opponent's king so that he is threatened, and has no legal moves that would make the king safe. How to Play Pieces are arranged on the board automatically by the computer. If you decide to play on a chessboard, note that the Queen always takes her own color when arranging the back row. Also, the lighter squares should be in the lower right corner of the board. (if not, just rotate the board!) White always goes first, followed by black. [. . . ] Paying the license fee allows you the right to use one copy of the Software on a single computer. You may not network the Software or otherwise use it or make it available for use on more than one computer at the same time. You may not rent or lease the Software, nor may you modify, adapt, translate, reverse engineer, decompile, or disassemble the Software. If you violate any part of this agreement, your right to use this Software terminates automatically and you must then destroy all copies of the Software in your possession. The Software and its related documentation are provided "AS IS" and without warranty of any kind and Freeverse Software expressly disclaims all other warranties, expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. Under no circumstances shall Freeverse Software be liable for any incidental, special, or consequential damages that result from the use or inablility to use the Software or related documentation, even if Freeverse Software has been advised of the possibility of such damages. [. . . ]

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