User manual FRANKLIN XGT-2043

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Manual abstract: user guide FRANKLIN XGT-2043

Detailed instructions for use are in the User's Guide.

[. . . ] Cr ssWire rossWire Trivia Game USER'S GUIDE XGT -2043 License Agreement READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. [. . . ] 9 Playing a Category . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 CrossWire Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Between Categories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 The HighWire Round . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Winning a Prize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 7 Selecting a Skill Level Before you can begin playing CrossWire, you must choose one of three levels of difficulty. Later, you can change the skill level at any time by pressing MENU and highlighting the Level menu. The skill level changes the amount of time you have to match clues, and it shuffles the categories into different game numbers. So for example, Game 1 will have different categories at the Challenging level than at the Leisurely level. Press desired level, if necessary. Selecting a Game With CrossWire you can test your trivia knowledge by playing up to 100 different games. Note: You may press CLEAR at any time to exit a game and return to the Play Game Number screen. 8 You can also press NEW (the red key) to increase the game number by one, or you can type in the desired game number using the number keys. If you want, you can end your game at any time by pressing NEW (the red key). Press BACK to keep playing. Selecting a Category In each CrossWire round, you must play three out of the four categories, each of which are drawn from one of fifteen fields of knowledge. Each field of knowledge is indicated by an abbreviation (see "Fields of Knowledge" for the abbreviation list). In the following example, you will select the Sidekicks category (the field of knowledge abbreviation POP stands for Pop Culture). to highlight a Selecting a Category ® Fields of Knowledge Here is a list of the fields of knowledge: Art (ART), Commerce (COM), General Knowledge (GEN), Geography (GEO), History (HIST), Language (LANG), Literature (LIT), Movies (MOV), Music (MUS), Nature (NAT), Pop Culture (POP), Science (SCI), Sports (SPTS), Television (TV), and Theatre (THTR). ® Save Your Best for Last The value of correct matches increases for each category that you play in the CrossWire Round (see "Scoring in the CrossWire Round" for more detail). Remember, you only have to play three of the four categories, so you can skip the most difficult one. To see the field of knowledge name, press ?Once you have completed a category, you will return to select another category. The categories you have played will be italicized and no longer selectable. 9 Playing a Category Each CrossWire category starts by displaying a pair of scrambled clues, one on the top and one on the bottom. If you do not score 2500 points in the three categories you do not move to HighWire and will return to the Play Game Number screen. [. . . ] only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc. , One Franklin Plaza, Burlington, NJ 08016-4907, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. [. . . ]

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