User manual FRANKLIN LM-2020

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Manual abstract: user guide FRANKLIN LM-2020

Detailed instructions for use are in the User's Guide.

[. . . ] Use a compare when you're looking for a word that approximates the one you looked up. Use a synonym when you want a word exactly like the one you looked up. Your screen now looks like the one below: Use the down arrow key until the screen below appears: Notice the antonym and compares on the screen above. Let's look at the example below to see what the number next to a compare means. [. . . ] When you become more familiar with the command screen, you simply have to press LIST , then the mnemonic character of a command (in this case the letter "A") from anywhere in this menu to activate that command. Press ENTER or A . After the word "comma" has been added to the User List, the message "Word added" flashes on the screen. The Language Master then takes you to the screen where you were before viewing the User List menu. Now press the letter The above three messages represent the three choices you have if the Language Master doesn't recognize the word which you are trying to add to the User List. This doesn't necessarily mean that the word is wrong, only that the word "ninja" isn't in the Language Master's word list. You may press ENTER when the command you wish to perform is highlighted. We know that "ninja" is the correct spelling, so press ENTER at the "Add it anyway" line. The message "Word added" flashes over the screen and "ninja" has been added to the User List. The second method of adding words to the User List is "picking" a word off of a screen. Press ENTER and the screen below appears: You are now looking at the dictionary information for the word "run". The screen below appears: 20 21 22 23 25 28 29 30 the Language Master flashes the message "Already used!". If you're having a difficult time guessing some anagrams, press - to jumble the word. The "NUM WORDS" option is the number of words you'll have to remember on your first turn. "SIZE" is the size of the words (3 letter words, 5 letter words, etc. ) you'll have to remember. Memory Challenge briefly shows you a list of words (the number of which was chosen in the game options). When you've finished correctly typing in all of the words -- in the order which they were presented -- press SPACE to add a word to the list. If you lose, press SPACE for a new list. 7 Hangman -- The object of the game is to find all of the letters hidden by question marks within a specified number of misses. Select the game by pressing 7 then . Next you'll need to set the game options. Please refer to the beginning of the games section on how to set the options. This game presents a group of question marks which represent unknown letters in the mystery word. The number to the right of the "guesses left" heading represents the number of wrong guesses that you have left. When you guess a letter you will either see that letter replace a question mark, or the letter will be placed in the "missed letters" area below the question marks. If you have already guessed a letter that you press, the game will tell you that that letter was "Already used!". [. . . ] 12 Letris -- WARNING: This game has been known to cause laboratory subjects to suffer from fits of fun. The object of Letris is to form words from the letters which drop down from the top of the screen. Don't let the stacks of letters get too high; if a stack of letters reaches the top of the screen, you lose. Points are awarded by squaring the number of letters in a word which is formed. [. . . ]

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