User manual ESCALADE SPORTS G05950

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Manual abstract: user guide ESCALADE SPORTS G05950

Detailed instructions for use are in the User's Guide.

[. . . ] We strive to ensure that our products are of the highest quality and free of manufacturing defects or missing parts. However, if you have any problems with your new product, DO NOT RETURN IT TO THE STORE, please contact us toll free @: 1-866-556-2759 FAX: 1-866-873-3531 foosball@escaladesports. com Please have your model number when inquiring about parts. Or write to: Escalade Sports Customer Service Department P. O. Box 889 Evansville IN 47706 When contacting Escalade Sports please provide your model number, serial number (if applicable), and part number if requesting a replacement part. These numbers are located on the product, packaging, and in this owners manual. [. . . ] The game ends when the 9-ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules. PUSH OUT The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to contact any object ball nor any rail, but all other foul rules still apply. The player must announce the intention of playing a push out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and remains pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from that position or to pass the shot back to the player who pushed out. A push out is not considered to be a foul as long as no rule (except rules "Bad Hit" and "No Rails") is violated. © 2002 Escalade Sports 14 For Customer Service Call 1-866-556-2759 An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out. FOULS When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul shot are respotted (exception; if a pocketed ball is the 9-ball, it is re-spotted). The incoming player is awarded ball in hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot, they are counted as only one foul. BAD HIT If the first object ball contacted by the cue ball is not the lowest numbered ball on the table, the shot is foul. NO RAIL If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball on is a foul. IN HAND When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in contact with an object ball. The player may continue to adjust the position of the cue ball until shooting. OBJECT BALLS JUMPED OFF THE TABLE An un-pocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. The jumped object ball(s) is not re-spotted ( exception: if the object ball is the 9ball it is re-spotted) and play continues. JUMP AND MASSE SHOT FOUL If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand; cue stick follow-through or bridge). THREE CONSECUTIVE FOULS If a player fouls three consecutive times on three successive shots without making an intervening legal shot, the game is lost. A player's inning begins when it is legal to take a shot and ends at the end of a shot on which he misses, fouls or wins, or when he fouls between shots. END OF GAME A game starts as soon as the cue ball crosses over the head string on the opening break. The game ends at the end of a legal shot which pockets the 9-ball, or when a player forfeits the game as the result of a foul © 2002 Escalade Sports 15 For Customer Service Call 1-866-556-2759 TABLE SOCCER Table soccer is also called "foosball. " It can be played by two teams of four players each or by two individuals: The Object of the Game To be the first team (or player) to score a predetermined number of points or to score the most points in given amount of time. Serving The server rolls the ball through the serving hole to start the game, after a point is scored, or after a ball leaves the table. The server can spin the ball to influence the serve, but the ball must be struck by one of the serving team's (or server's) player figures. Once the ball is in play, it remains in play until it is hit off the table, a dead ball is declared, time out is called, or a point is scored. Passing If a ball is pinned on the 5-man rod, it cannot be passed to the 3-man rod of the same team without touching at least two player figures as it is being passed. Scoring When a ball enters the opposing team's goal, a point is scored. If the ball enters the goal, but bounces back onto the playing surface or leaves the table, it still counts as a goal. Ball Off the Table If the ball leaves the playing surface and strikes any object that is not part of the table, it is declared "off the table" and should be put back into play by a serve from the team (or player) that originally served that ball. If the ball rolls into the serving cup and then returns to the playing surface, it is still considered "in play. " Dead Ball If a ball has completely stopped its motion and cannot be reached by any player figure, it is declared a "dead ball. " If the ball is declared dead between the goal and the 2-man rod, it should be put back into play by placing it in nearest corner and releasing it. If the ball is declared dead anywhere else on the playing surface, it should be put back into play by a serve from the team that originally served the ball. [. . . ] Castling Under certain, special rules, a king and rook can move simultaneously in a castling move. The following conditions must be met: · · · · The king that makes the castling move has not yet moved in the game. The king does not move over a square that is attacked by an enemy piece during the castling move, i. e. , when castling, there may not be an enemy piece that can move (in case of pawns: by diagonal movement) to a square that is moved over by the king. The king does not move to a square that is attacked by an enemy piece during the castling move, i. e. , you may not castle and end the move with the king in check. [. . . ]

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