User manual EDIROL R-44

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EDIROL R-44 : Download the complete user guide (18595 Ko)

You may also download the following manuals related to this product:

   EDIROL R-44 GUIDE (1391 ko)
   EDIROL R-44 BROCHURE (662 ko)
   EDIROL R-44 PRACTICAL GUIDE (1395 ko)
   EDIROL R-44 ANNEXE 291 BROCHURE (4502 ko)
   EDIROL R-44 ANNEXE 485 BROCHURE (433 ko)

Manual abstract: user guide EDIROL R-44

Detailed instructions for use are in the User's Guide.

[. . . ] For EU Countries CAUTION Apparatus containing Lithium batteries Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type recommended by the manufacturer. Discard used batteries according to the manufacturer's instructions. ADVARSEL! Lithiumbatteri - Eksplosionsfare ved fejlagtig håndtering. Levér det brugte batteri tilbage til leverandøren. VARNING Explosionsfara vid felaktigt batteribyte. [. . . ] Alternatively, you can use the [PREV] button or [NEXT] button on the front panel to select the project you want to play. The projects are in alphabetical order. 1 2 1 2 Press the [PLAY] button. The selected project will play. 3 Slowly turn the Monitor level knob to the desired volume for listening. * Projects with names beginning with ". " are ignored and are not shown. * If Japanese (double-byte) characters are used in the project name, it will not be displayed correctly. We recommend using file names that do not include Japanese (double-byte) characters so that they are easy to recognize. wav will be ignored and will not be shown. 45 Playing back Markers You can assign markers at desired locations in a project. Then you can use the button or button to move backward or forward to a marker location. You can use the Mark function only while playing (while the Main screen is displayed) or while recording. 1 Use the [NEXT] button or the [SCRUB/VALUE] dial to find the location where you want to assign a marker. Play, fast-forward (press and hold the [NEXT] button), or rewind (press and hold the [PREV] button) the project to the location where you want to assign a marker. fig. mark-1. eps 2 Press the [MARK] button at the location where you want to assign a marker. You can assign markers while playing or recording. The display indicates the number of markers, as shown in the figure at right. Marks are numbered sequentially starting from the beginning of the project. * When the song ends, the number of passed marks becomes E. Number of markers in the project Marker information Number of markers you've passed 3 After assigning one or more markers, proceed as follows. You can use these operations either while playing or while stopped. button Moves to the marker immediately before the current location (previous marker). button Moves to the marker immediately following the current location (next marker). Markers are deleted consecutively, starting with the marker immediately before the current location. 46 Playing back Repeat playback (A-B REPEAT) You can repeatedly play between two points (A-B) in a project. Simply assign points A and B during playback, and the playback will repeat between points A and B. fig. repeat-a 1 Play the project. The [A-B REPEAT] button blinks, and that location becomes the starting point (A) for repeat playback. * If you press the [STOP] button after assigning point A but before assigning point B, point A will be deleted. A fig. repeat-b 2 Press the [A-B REPEAT] button once again. The [A-B REPEAT] button stays lit, and that location becomes the end point (B) for repeat playback. A B fig. repeat-ab Playback automatically repeats between the points you specified in steps 1 and 2. To cancel repeat playback, press the [A-B REPEAT] button after points A and B have already been assigned. The [A-B REPEAT] button goes out, and repeat playback is cancelled. A B Please note * If you press the [STOP] button after assigning point A but before assigning point B, point A will be deleted. * If the song plays all the way to the end after assigning point A, playback will repeat between point A and the end of the song. * If you press the [STOP] button during repeat playback, playback stops and the repeat region (A-B) settings are cleared. 47 Manipulating a project (Finder) The R-44 saves projects as files on a SD memory card. You can select a project from numerous folders or projects within folders to manipulate, i. e. , to play, delete, or copy. Finder functions Menu Select Rename Copy Move Delete Make Folder Repair Operation Select and load a project. [. . . ] 13, 30 Sensitivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Sequential . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43, 68 Side panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14, 16 Single . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ]

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