User manual E-MU 0404 V2.00

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E-MU 0404 V2.00: Download the complete user guide (5118 Ko)

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Manual abstract: user guide E-MU 0404V2.00

Detailed instructions for use are in the User's Guide.

[. . . ] Owner's Manual E-MU 0404 Digital Audio System Owner's Manual © 2004 E-MU Systems All Rights Reserved Software Version: 2. 00 E-MU World Headquarters E-MU Systems 1500 Green Hills Road Scotts Valley, CA USA 95066 Europe Creative Labs Ballycoolin Business Park Blanchardstown Dublin 15 IRELAND E-MU Japan Creative Media K K Kanda Eight Bldg, 3F 4-6-7 Soto-Kanda Chiyoda-ku, Tokyo 101-0021 JAPAN E-MU Digital Audio System Asia Pacific, Africa, Middle East Creative Technology Ltd. 31 International Business Park Creative Resource, Singapore 609921 SINGAPORE 2 Table of Contents 1- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Welcome!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 The System Includes: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] To Overwrite or Save a User Preset This operation allows you to overwrite an existing preset with a newer version. 1. Select the user preset you wish to modify from the user preset menu and make any changes you wish. 2. The current preset will be overwritten with the new settings. Core Effects and Effects Presets The Core Effects cannot be removed or copied. Effect presets (stored in "C:\Program Files\Creative Professional\Digital Audio System\E-MU PatchMix DSP\Effect Presets") can be copied, e-mailed or shared like any other computer file. Hint: Open with "NotePad" or other word processor to view and edit the name and parameters. WDM Recording and Playback Behavior WDM record and playback is now supported at all PatchMix sample rates. The behavior of the driver with respect to PatchMix sample rate is described below. When PatchMix and the WDM audio content (. WAV file format, record and playback settings in WaveLab. etc. ) are both running at the same sample rate, and when a Wave strip or send is present in the PatchMix mixer configuration, WDM audio will be played or recorded "bit accurate" without sample rate conversion or bit truncation. When running PatchMix at 44kHz/48kHz, if there is a mismatch between the WDM record or playback audio content and the PatchMix sample rate, sample rate conversion is performed, so that WDM audio will always be heard or recorded. When running PatchMix at 88. 2kHz/96kHz or 176. 4kHz/192kHz, WDM record or playback audio content must be running at the same sample rate as PatchMix. If the sample rates are mismatched, NO AUDIO will be recorded or played back. In other words, the WDM driver does not perform sample rate conversion of any kind when PatchMix is running at 88. 2kHz/96kHz or 176. 4kHz/192kHz. E-MU Digital Audio System 51 5 - Effects List of Core Effects List of Core Effects Stereo Reverb Lite Reverb RFX Compressor Compressor Reshaper Gate Leveling Amp Chorus Flanger Distortion Speaker Sim Rotary Phase Shifter Frequency Shifter Auto-Wah Vocal Morpher 1-Band Para EQ 1-Band Shelf EQ 3-Band EQ 4-Band EQ Multimode EQ Mono Delay 100 Mono Delay 250 Mono Delay 500 Mono Delay 750 Mono Delay 1500 Mono Delay 3000 Stereo Delay 100 Stereo Delay 250 Stereo Delay 550 Stereo Delay 750 Stereo Delay 1500 DSP Resource Usage There are two main factors which determine the total number of effects available for use at any given time: Tank Memory and DSP Instructions. Using too much of either resource will cause effects to be unavailable (grayed out) in the FX menu. In addition, the strips themselves use DSP Instructions, so only create strips that you actually need. Tank memory is the memory used by delay-based effects such as reverb and digital delays. All the reverbs and delays aside from the Mono Delay 100 and Stereo Delay 100 use varying amounts of tank memory. Effects with multiple stages, such as multi-band EQs or the speaker simulator use more DSP instructions than a 1-Band EQ. Tank memory tends to get used first, and so we've provided many delay line effects to allow maximum conservation of this precious resource. Even more simultaneous effects are possible if fewer reverbs and shorter delays are used. f Tip: Saving a session "defragments" the effect/ DSP resources. If you have used all your effects and need another, try saving the session. Examples of Effects Usage (with a WAVE, ASIO Return & 2 Inputs) Example 1 Stereo Reverb 4-Band EQ 3-Band EQ 1-Band EQ Compressor Chorus Mono Delay 1500 No. 2 4 2 6 6 1 1 Example 2 Lite Reverb 3-Band EQ 1-Band EQ Compressor Mono Delay 1500 Mono Delay 250 Auto-Wah No. 5 5 4 1 1 1 1 Example 3 Stereo Reverb Lite Reverb Stereo Delay 1500 Mono Delay 250 Compressor Chorus Flanger 4-Band EQ 3-Band EQ Total Effects 52 No. [. . . ] This cable may also work to connect S/PDIF out from the 0404 digital breakout cable to the AES/EBU input of other digital equipment. From AES/EBU Device 1 2 N. C. 3 + To S/PDIF In - Digital Cables Don't cheap out!Use high quality optical fiber and low-capacitance electrical cables when transferring digital I/O to avoid data corruption. It's also a good idea to keep digital cabling as short as possible (1. 5 meters for plastic light pipes; 5 meters for high quality glass fiber light pipes). Grounding In order to obtain best results and lowest noise levels, make sure that your computer and any external audio devices are grounded to the same reference. This usually means that you should be using grounded AC cables on both systems and make sure that both systems are connected to the same grounded outlet. [. . . ]

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