User manual ARBORETUM HYPERPRISM-VST

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[. . . ] Hyperprism-VST Manual Table of Contents Copyright ©1999 by Arboretum Systems, Inc. This documentation may not, in whole or in part, be copied, reproduced or translated without prior written consent of Arboretum Systems. Hyperprism-VST for MacOS VST Plug-in Compatible Applications Real Time Digital Audio Signal Processing Software by Arboretum Systems Inc. This documentation current for Hyperprism-VST version 1. 5. 5, last updated 11/10/98. This Documentation may not, in whole or in part, be copied, reproduced or translated without prior written consent of Arboretum Systems. What's New in Hyperprism-VST v1. 5. 5: q q q q q q New Harmonic Exciter, Bass Maximizer and Tube/Tape Saturation effects Frequency Shifter, HyperVerb, Limiter and M-S Matrix now included in Hyperprism-VST Improved Low Pass, High Pass Filters; no more distortion! [. . . ] One or both of these deficiencies has plagued most digital reverberators since their initial development more than 30 years ago. HyperVerb features super smooth impulse response and sounds great on percussive tracks. HyperVerb won't color your sound unnaturally, gives you lots of parameter control and dense reflections without ringing or metallic sounding artifacts. Want to know more about why HyperVerb sounds better, and view hard evidence that proves it?Click here for our report on how HyperVerb really stacks up against its competitors. Naturally there's full Blue Window gestural control over all effect parameters, but if you're after a naturalistic effect it's usually better to just dial up the perfect setting, save it as a preset, then treat your file with all the parameter settings staying constant. Pro Tools/Avid users: Although there's only one H-DAS HyperVerb plug-in in your DAE folder, the HyperVerb effect shows up twice in the AudioSuite menu as separate Mono HyperVerb and Stereo HyperVerb selections. Note that there is no direct mono-to-stereo processing under the AudioSuite format. But you can easily work around this limitation by copying any mono selection to an adjoining track, then selecting both regions for stereo processing. The H-DAS Stereo HyperVerb requires two-channel input or a DAE error message -7450 will result when you attempt to process. Also note that Hyperprism stereo AudioSuite effects require the following settings: Use in Playlist (not Region) and be in Multi-Input Mode. Sets the delay time of the first echo, after which reverberation begins. Diffusion Ranges from 0-100%. High diffusion will wash them all together creating lush sounds, and 0 diffusion gives a bouncy, tight sound. Brightness Adjustable from 2000-20000 Hz. Applies low pass filtering to the reverberations to create mellow or shimmering soundscapes. At the time of this writing (11/1/98) this parameter ranges from 0 to 20 kHz in Hyperprism-DAS; this value may be altered in a forthcoming version as settings below 2000 Hz aren't particularly useful. Reverb Time From 0-50 seconds. For reference, large cathedrals have reverb times of about 7 seconds, and small rooms have reverb times under half a second. Early/Late Reflection Mix Ranges from 0-100%. Late reflections contain more of the washed reverberant sound, early reflections have more of the bouncy initial echoes. This control is called Early/Late in the DirectX (PC/Windows) version of Hyperprism. Master Mix Ranges from 0-100%. Sets mix of original signal with reverberated signal. Room Size From small closet to large cathedral. Sets the perceived size of the reverberation space. Early Reflection Spread From 30-120 ms. Controls the distance between early reflection times, clustering them within the time set. Channel Switch If you're processing a mono source HyperVerb gives you the option of having the output in either mono or stereo. Simply click on the Channel Switch to toggle between the two settings. [. . . ] Bit-Depth & Dither In addition to multiple sample rates, you may be working with either 24-, 16- or 8-bit files. Unfortunately, lower bit depth and sample rate settings can compromise the audio quality of your sound files. Lower sample rates lose high frequency response, and 8-bit storage causes a reduction of your sound's dynamic range, resulting in noisier, "grainy-sounding" audio, especially during softer passages. If you are creating 8-bit audio (for example, for multimedia or Internet distribution), you will get best results if you do all your signal processing at 16-bits and 44. 1 or 48 kHz, and then create an 8-bit file at the end of the process. [. . . ]

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