User manual AKAI MPC2000

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Manual abstract: user guide AKAI MPC2000

Detailed instructions for use are in the User's Guide.

[. . . ] WARNING To prevent fire or shock hazard, do not expose this appliance to rain or moisture. Operator's Manual WARNING!! To prevent fire or shock hazard, do not expose this appliance to rain or moisture. 1-En RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK DO NOT REMOVE COVER (OR BACK). REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. CAUTION THE SYMBOLS ARE RULED BY UL STANDARDS (U. S. A. ) The lightning flash with arrowhead symbol , within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure; that may be of sufficient magnitude to constitute a risk of electric shock to persons. The exclamation point within an equilateral triangle is intented to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance. 5B-En Warning WARNING The MPC2000 is designed to be used in a standard household environment. Please ensure that your MPC2000 meets the power requirements in your area. [. . . ] Also to move to the beginning of the sequence press the BAR << key while holding down the GO TO key and to move to the end of the sequence press the BAR >> key while holding down the GO TO key. · The STEP < / > Keys: By pressing this button, you can move the sequence position back or forth by setting a number on the Timing: field in the main screen. For example, when the Timing is set to 1/16, you can move back 24 ticks every time you press STEP >. If you press this button while holding down the GO TO key, you can locate the position directly befor or after an entered event. Page 57 Chapter 3: Recording Sequences · The GOTO Key: This key is used to instantly move to a specific position within the sequence. When pressed, the following screen is displayed: You can store a locate point to a memory on numeric pad keys 1 to 9. By pressing the numeric pad key when this window is displayed will allow you to move the point. To store a point to a memory, display the point in the Now: filed of the Main screen and press the GOTO key and press STORE[F5] when the Locate window appears. To store to a memory in real-time during play back, press STORE[F5] at the point to store. Press the number on the numeric pad when the Store Locate Point window is displayed. CAUTION:The Store Locate Point window cannot be opened CAUTION: during playback, even if you press the GO TO key. Page 58 Chapter 3: Recording Sequences The AUTO PUNCH Function The Auto Punch function allows Overdub or Record modes to be entered and exited automatically at preset points while playing. This can be very useful at times such as when you want to execute a very tight punch-in and there isn't enough time to get from the MPC2000 to the MIDI keyboard to play the new notes after the punch-in. The Auto Punch function allows you to punch in automatically, allowing you to concentrate on your performance. While holding the SHIFT key, press the PUNCH key (2 on the numeric pad) and set the auto punch. · Auto punch: There are three auto punch modes: PUNCH IN ONLY This allows you to automatically punch in only. To start recording, press the PLAY or PLAY START key while holding down the REC or OVER DUB key. PUNCH IN OUT Both the punch-in and the punch-out is executed automatically. The display returns to the main screen and the following appears at the bottom in standby mode. While holding the REC or OVERDUB key, press PLAY or PLAY START key to start recording. The punch in or out will automatically start at the set point and enables you to record your performance. To cancel auto punch, press OFF[F6] and return to the Main screen. Page 59 Chapter 3: Recording Sequences Page 60 Chapter 4 Editing Sequences Chapter 4: Editing Sequences Overview There are three ways to edit a sequence. The third is to specify the bar or note range and edit the data together. Erasing Data with the ERASE Key To erase data with the ERASE key, you can play back a sequence and erase a random note, or display the note or event and erase them individually. Erasing a Note in Real Time It is possible to erase a random note data while you are playing back a sequence in Overdub mode. Either press the PLAY or PLAY START key while holding the OVER DUB key or press the OVERDUB key during playback to switch to Overdub mode. Locate the data you want to erase, and while holding the ERASE key, press the DRUMS PAD assigned to the sound. Besides erasing the drum track you can erase notes by continuously pressing the note on the MIDI keyboard while holding this key. Using the ERASE Page to Erase Data When a sequence is not playing, press the ERASE key to display the ERASE page. You can select and erase specific notes or data sections. · Track: This specifies the track you want to erase. If you set this to 0, it will mean that all tracks are selected. Page 62 Chapter 4: Editing Sequences · Time: This sets the range you want to erase. [. . . ] Do not forget to remove the line connected to the CPU from the foundation of the operation when you are pulling the top steel metal. Page 165 Appendix Installing Memory Expansion The MPC2000's internal memory can be expanded to 32Mbytes using SIMMs. The MPC2000 comes with 2Meg of memory `hardwired' and there are two slots in which you can install SIMMs chips. The SIMMs board is inserted at a slight angle and then pushed back where it clips into place. Because SIMMs boards can differ, it is not possible for us to say "Install them with the components facing the front of the MPC2000" or anything like that because some SIMMs boards have the memory chips mounted on both sides sometimes. [. . . ]

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