User manual ABOVE BRICKS PONY GAME

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[. . . ] A Pixel Pony Game Manual Table of Contents Getting Started Controls Game Menu Basic Gameplay Singleplayer Gameplay Multiplayer Gameplay Power-ups Game Screen Credits Page 3 Page 3 Page 4 Page 5 Page 5 Page 5 Page 6 Page 8 Page 9 2 Getting Started PC System Requirements: At the moment Bricks from Above has the following requirements to run properly: . NET 2. 0 (Please make sure that you have it installed before starting the game. You will also be offered to install it during the game's installation process. ) a Pixel Shader 2. 0 capable graphics card · · Installation Run the BfA_Setup. exe to start the installation process. Follow the instructions. Starting the Game Double click the 'Bricks from Above' short cut from the desktop or click the shortcut in the start menu. Controls Controls Player1 W S A D L-STRG SPACE Additional Controls ESC Exit Game Player2 / Singleplayer UP DOWN LEFT RIGHT Num-0 R-STRG Action Rotate clockwise Move down Move left Move right Activate power-up Drop power-up from array 3 Game Menu Singleplayer To play Bricks from Above singleplayer games, left-click this menu button. Resume Game To resume a running game, click on the Resume Game button. Multiplayer To play multiplayer games, left-click this menu button. Highscore To view the highscore tables, select this button. Help To take a look at the help screen, click on the Help button. Credits Talented people worked to bring you Bricks from Above. [. . . ] Power-ups: There are two types of power-ups: Positive (green) and negative (red) ones. Positive power-ups are used to help yourself whereas the negative ones are used on your opponent to hinder his game. · 5 Power-ups For every 5 bricks placed, a power-up appears. The preview window is showing the next brick as well as an appearing power-up. If the line containing the power-up is removed, the power-up enters the power-up array. Once every slot is taken, no additional power-up can be received, until you use a power-up or drop one from the array. When used, the power-up vanishes from the array and the remaining ones are refilling the gap. You can power-ups drop power-ups from the array by pushing the SPACE bar or R-STRG. (see pictures 1 and 2) Picture 1: InGame Feedback 'Inverter' Picture 2: InGame Feedback 'Line Remover' 6 List of Power-ups: Line Remover: The last (bottommost) two lines get removed even if they are not fully completed. The cool down is 4 seconds. Magnet: Fills in holes in your playing field. The cool down is 8 seconds. Lucky Bastard: Your next appearing brick is an 'I'-brick. The cool down is 8 seconds. Dropper: Your opponent's current shape is snatched away from his control and gets dropped immediately. Grabber: Steals your opponent's current power-up and places it in your first array slot. The cool down is 8 seconds. Confuser: Your opponent's controls (only movement) are inverted for 7 seconds. The cool down is 7 seconds. Inverter: Your opponent's playing field gets inverted for 7 seconds. The cool down is 7 seconds. Delayer: Activates your opponent's power-up cool down for 10 seconds. The cool down is 5 seconds. Line Adder: Adds one line to your opponent's playing field. [. . . ] 8 Credits This project was realized in the context of the GD I 06 course. http://www. games-academy. de Sylvius Lack (Project Supervision) Bricks from Above is a Pixel Pony Game. Pixel Pony are: Olliver Heins (Project Lead) Andre Beccu (Programming) Matthias Brunner (Lead Game Design) Nils Carstens (Lead Artist, 2D-Artist) Sascha Herfort (3D-Artist) Jens Heinrich (Game Design, Animations) Special thanks to Sebastian Voigt and Studio Funk Berlin. [. . . ]

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