User manual 2K GAMES PIRATES

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[. . . ] Sid Meier's Pirates!® Epilepsy warning A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] e Overview You earn promotions from governors by performing valuable services for their nations. Each promotion marks an increase in the nation's esteem and favor. In order to get promoted, you first need a Letter of Marque from that nation. In addition to the in-game benefits of rank, promotions also feed into your overall Fame score, which helps determine your final score when you retire. How to Gain Promotions City governors issue promotions. You earn promotions by doing services for a nation ­ attacking enemy shipping and cities, escorting ships carrying emissaries, soldiers or immigrants, capturing pirates or fugitives wanted for crimes against the state, and so forth. Book Three Sid Meier's Pirates!® If you are on friendly (or at worst, neutral) terms with a nation, the governor will issue you a Letter of Marque as a matter of form, although you can bypass this simple step with enough good deeds. If the nation dislikes you because of your actions against their interests, then you may need to pay the governor a hefty bribe. If the nation really hates you, you may need to find a Jesuit monk willing to intercede on you behalf. Promotions From Different Nations Each nation in the game has its own opinion of you. You may be a French Marquis while remaining a lowly English Captain (and a Spanish Outlaw!). You only get rank-related benefits from the nation that has given you the rank: being a Dutch Admiral does you no good in non-Dutch ports. It's possible to gain promotions from two or more nations at the same time, if you do deeds they all approve of. If France and England are both at war with Spain, for example, and you have Letters of Marque from both nations, both will promote you for attacking Spanish shipping or cities. Losing Favor If you have been promoted by a nation and then act against that nation's interests (say, by attacking their shipping), you will eventually lose favor with that nation. If you have behaved badly enough, the nation may even view you as their enemy, denying you access to their cities, sending pirate hunters after you, and so forth. In order to once again receive the benefits of your rank with a nation, you must regain that nation's favor ­ through bribes, Jesuit intercession, or through really impressive acts that further their interests. Once you have regained a nation's favor, you regain the benefits associated with your rank and you become eligible for further promotion. The Ranks In naval parlance of the day, a captain is the lowest ranking officer who would be given an independent command. Benefit: It is easier to recruit crewmen in that nation's cities. Captain 4 Sid Meier's Pirates!® Book Three A major is an officer of some importance in an army. Benefit: That nation's merchants have more goods available to trade with you. A nobleman of the lowest rank. Major Colonel Admiral Baron Benefit: Sailors love a lord!It is easier for a baron to recruit crewmen in that nation's taverns. A nobleman of the fourth rank, a count is superior to all commoners and barons, but inferior to marquises and dukes. Benefit: Ship repairs are free for counts in that nation's shipyards. A nobleman of the third rank, the marquis is superior to all commoners, barons and counts, but inferior to dukes. Benefit: That nation's merchants will have many more goods available to trade with a marquis. [. . . ] Hold Change Facing Change Ranged Target Advanced/View Options Shift-NumPad direction Ctrl-NumPad direction Tab NumPad direction 5 Left-click onscreen keypad 5 Spacebar Number Pad Mouse Keyboard Shift-P Book Four Sid Meier's Pirates!® 1 Keyboard Shift-P A S W Z Spacebar V R G C Enter Ship Battle Action Pause Turn Left Turn Right Full Sails Reefed Sails Fire!Change View Round Shot Grape Shot Chain Shot Toggle Shot Types Number Pad 7 4 6 8 2 5 9 3 1 7 Mouse Left-click onscreen keypad 7 Left-click on water or onscreen keypad 4 Left-click on water or onscreen keypad 6 Left-click onscreen keypad 8 Left-click onscreen keypad 2 Right-click or left-click onscreen keypad 5 Left-click onscreen keypad 9 Left-click onscreen keypad 3 Left-click onscreen keypad 1 Left-click onscreen keypad 7 Dueling Action Pause Thrust Parry Chop Slash Jump Duck Taunt 4 5 7 1 8 2 6 Left-click on middle of enemy or self Right-click on middle of enemy or self Left-click high on enemy or self Left-click low on enemy or self Right-click high on enemy or self Right-click low on enemy or self Middle-mouse button Number Pad Mouse Keyboard Shift-P Dancing Action Pause Marche Forward Marche Backward Glisse Left Glisse Right Pirouette Left Pirouette Right 8 2 4 6 3 or 7 1 or 9 Left-click onscreen keypad or screen quadrant Left-click onscreen keypad or screen quadrant Left-click onscreen keypad or screen quadrant Left-click onscreen keypad or screen quadrant Left-click onscreen keypad or screen quadrant Left-click onscreen keypad or screen quadrant Number Pad Mouse Keyboard Shift-P 1 Sid Meier's Pirates!® Book Four Index Aging, 17, 83-84 Antigua, 93, 118 Armor, 115 Barbados, 64, 78, 88, 91, 93-97, 118 Barque, 22, 91-92, 102, 108 Barque, Coastal, 102 Battle, Land, 23, 58-63, 136 Blackbeard, 52, 78, 131-133 Brasiliano, Roc, 134-135 Brig, 32, 101, 108 Brig of War, 101, 108 Brigantine, 101, 108 Campeche, 119, 134 Cannon, Bronze, 110 Caracas, 97, 119, 126 Carpenter, 111-112 Cartagena, 90, 93, 95, 97, 119, 126, 133 Coro, 119 Cumana, 120 Curacao, 91, 93-97, 120, 126 Dancing, 8-9, 23, 50, 68-71, 84, 117, 137 Devices, Signaling, 118 Disguises, 116 Dueling, 9, 17, 23, 42-46, 76, 84, 115, 137 Eleuthera, 93, 120 Fluyt, Large, 103, 108 Food, 20, 29, 56-57, 87-88, 94, 112-114, 121, 123-124, 127-128, 130 Frigate, 22, 28, 78-79, 105, 108 Frigate, Large, 105, 108 Galleon, Fast, 107-108 Galleon, Royal, 106, 108 Galleon, Trade, 106, 108 Galleon, Treasure, 106, 108 Galleon, War, 107-108 Gibraltar, 121, 133 Goods, 14, 30, 40, 47, 51, 74, 80, 84, 88-90, 92-94, 114, 118-120, 122-123, 125-127, 129-130 Guadeloupe, 93, 95, 97, 122-123 Gunner, 32, 112 Havana, 90, 93, 95, 97, 119, 121-122, 134 Havens, Pirate, 80 Instruments, Weather, 116 Jewelry, 68, 117 Kitts, St. , 129 L'Ollonais, 133 Lafitte, 132 Land, On, 7, 23, 54-57, 84 Leogane, 95, 97, 122 Luxuries, 113, 121, 123, 126, 128-130 Mail Runner, 99, 108 Maracaibo, 122-123 Margarita, 123 Martinique, 93, 95, 97, 122-123 Medicines, 116 Merchantman, 89, 104, 108 Merchantman, Large, 104, 108 Missions, 75-77 Montserrat, 93, 123 Nassau, 97, 124 Navigator, 112 Nevis, 93, 124 Panama, 95, 97, 124-126, 135 Pinnace, 99, 108 Pistols, 114-115 Port-de-Paix, 95, 97, 125 Promotions, 72-73, 94 Quartermaster, 112 Quests, 75-77 Rutter, 116 Sailmaker, 111 Santiago, 93, 95, 97, 128 Shot, Chain, 34-36, 111, 137 Shot, Grape, 35-36, 111, 137 Shot, Round, 35-36, 111, 137 Sloop, 21, 32, 78-79, 99-100, 108, 132 Spice, 114, 118, 127, 129 Spyglasses, 116 Sugar, 93-94, 114, 119-120, 123, 127, 129, 135 Surgeon, 112 Swords, 42, 60, 115 Tortuga, 91-95, 97, 129-130 Trinidad, 88-91, 130 BOOK 5: T h e C a ptain's Supplemental 140 Sid Meier's Pirates!® Book Five Credits Original Development by: Firaxis Games, Inc. Macintosh Publishing by: Feral Interactive Ltd. Book Five Sid Meier's Pirates!® 141 Warranty Feral Interactive Ltd. guarantees to the original buyer of the multimedia product that the digital video disc (DVD) supplied with this multimedia product shall not show any fault during a normal-use period of ninety (90) days from the invoiced date of purchase, or any other longer warranty time period provided by applicable legislation. [. . . ]

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